RE: [GD-General] Copyright on games
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From: Jamie F. <ja...@qu...> - 2003-03-03 14:32:17
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ianal (but my father was... and wrote a book as an introduction to international intellectual property law, sadly now out of print :). i believe the implementation is copyright, not the idea behind it. then again, i believe some US games companies have done their best to stop people cloning their games, and fighting a law suit is never much fun, even if they haven't got a leg to stand on legally. jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Gareth Lewin Sent: 03 March 2003 12:49 To: Gamedevlists-General (E-mail) Subject: [GD-General] Copyright on games Does anyone have any pointers to some info on what is (c) and what isn't ? Could I take bust-a-move (puzzle bobble). Totally redo the game, different graphics, different sounds, etc, but same game play ? Maybe rotating the game play so you shoot down. Would that be legal ? _____________________ Regards, Gareth Lewin "Well yes, apart from a unified API to a wide range of PC hardware, a powerful operating system accessible to Joe Public, one of the most developer-friendly pieces of console hardware ever made and a rather promising new scripting language, what have Microsoft ever given us?" "A computer in every home?" "Oh shut up." (Thanks to Tom Forsyth for that) ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |