Re: [GD-General] C# versus C++ for game engines
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From: George W. <ge...@ap...> - 2003-02-24 17:24:11
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On Sun, 23 Feb 2003 09:48:34 -0800, "Colin Fahey" <cp...@ea...> wrote: > ============================================================================ >>>> Unlikely C# will become portable in any foreseeable future, >>>> Which in my opinion will successfully rule it out from majority >>>> of game engines. > ============================================================================ >>>> C# for game engines, in a nutshell: >>>> Pros: Reflection. >>>> Cons: FUD regarding long term viablility on non-microsoft platforms. > ============================================================================ > > The consensus seems to be that switching to C# is the way to go for > all current and future video game projects, because of its gained > portability, medium-term productivity, compelling "big deal", and > foreseeable viability. Huh? How did you come to this conclusion? What gained portability?!? Go back and re-read: "Unlikely C# will become portable in any foreseeable future," & "FUD regarding long term viablility on non-microsoft platforms.". -- Enjoy, George Warner, Mixed Mode Magic Fragment Scientist Apple Developer Technical Support (DTS) |