Re: [GD-General] C# versus C++ for game engines
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From: Mike W. <mi...@ub...> - 2003-02-21 08:31:32
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> > >Is the Mono project "reverse engineering" anything, or >are participants simply implementing a public-domain >specification? > yeah i'm not sure what microsoft's concerns are, besides the fact that MS hasn't been able to milk the mono guys out of some kind of 'license' fee or something to get the rights to implement ms tech on linux (like they are currently doing for windowsmedia licensees) >I don't know if anyone on this list would know, but... >Is it considered "reverse engineering" or some other kind >of intellectual property violation to re-implement an >API from scratch? In other words, can it be illegal to >deploy an API with the same class names and method >names as some other existing API? (I assume this >doesn't apply when the API has been submitted for >standardization. Right?) > > the api is not patentable, only the implementation i believe...for example the wine project isn't a reverse engineering of anything, simply a reimplementation of the windows api on linux...it's the technical details that make the world of difference...the wine guys haven't tried to make a binary-exact copy of the source, just reinterpreting the API 'their way'... >This is veering off-topic, I know, but this relates to >the concern that C# cannot be used for cross-platform >game engines (e.g., Windows and Linux). I know that >most people mean "consoles" when they say "cross-platform" >in the video game industry. > i'm not sure about that....there's a reason the majority of servers are running linux versions these days - EVEN with the new console online ventures...of course xbox developers probably don't get this option (surprise, surprise) mike w www.uber-geek.ca |