Re: [GD-General] C# versus C++ for game engines
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From: Thatcher U. <tu...@tu...> - 2003-02-21 05:16:14
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On Feb 20, 2003 at 06:45 -0800, Colin Fahey wrote: > > > > One thing I really like about C# is the crash tracing for release > > > builds. Creating a similar feature in C++ is VERY platform > > > dependent, and I think you need to generate a *.PDB file with all of > [...] > > You need to keep some symbols around to pull up the crash report in > > the debugger, but you don't have to distribute them. Bruce Dawson > [...] > > > It's Windows-specific (but then so is .NET -- not sure why you say > > platform-dependence is a disadvantage of stack-unwinding). [...] > > If you have the Mono version of the .NET API under Linux, then > you can enjoy the same stack unwinding. > > Also, if you can get your .NET application to run under Windows 98 > (something I haven't determined yet), then you enjoy the same > stack unwinding there, too. Whereas the DbgHlp.dll is a little bit > messed up under Windows 98. Could be, although I was using Win98 back when I stole that exceptionhandler code, and it seemed to work OK. I don't remember any details though... -- Thatcher Ulrich http://tulrich.com |