Re: [GD-General] C# versus C++ for game engines
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From: Colin F. <cp...@ea...> - 2003-02-21 02:47:30
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> > One thing I really like about C# is the crash tracing for release > > builds. Creating a similar feature in C++ is VERY platform > > dependent, and I think you need to generate a *.PDB file with all of [...] > You need to keep some symbols around to pull up the crash report in > the debugger, but you don't have to distribute them. Bruce Dawson [...] > It's Windows-specific (but then so is .NET -- not sure why you say > platform-dependence is a disadvantage of stack-unwinding). [...] If you have the Mono version of the .NET API under Linux, then you can enjoy the same stack unwinding. Also, if you can get your .NET application to run under Windows 98 (something I haven't determined yet), then you enjoy the same stack unwinding there, too. Whereas the DbgHlp.dll is a little bit messed up under Windows 98. --- Colin cp...@ea... |