Re: [GD-General] C# versus C++ for game engines
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From: Noel L. <ll...@co...> - 2003-02-20 14:55:21
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On Thu, 20 Feb 2003 04:41:39 -0800 Colin Fahey <cp...@ea...> wrote: > I strongly believe that C# is a worthy successor to C++, [big snip] What exactly do you find so outstanding in C# that you're willing to: - Learn a new language - Give up on lots of platforms - Give up on lots of existing libraries - Give up on lots of development tools - Give up on years of expertise from your team - Give up on a mature language with its own idioms and documentation. - Give up on a standardized language and adopt a proprietary one This is a serious question, not an attempt at trolling. I have read some about C# and I really don't see what the big deal is for most game programming. The way I see it, changing languages is something that will be painful and cause a medium-term productivity loss, so there must be some *extremely* compelling reasons to change. Automatic garbage collection... shrug. It really doesn't seem that much of a big deal. Do people spend all that much time with memory problems in their apps? Easier interoperatibility with .NET? Maybe OK for tools, but probably not necessary for most games (especially not console games). What other reasons are there? --Noel ll...@co... |