RE: [GD-General] Level Editors
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From: Jamie F. <ja...@qu...> - 2003-01-27 11:25:26
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geometry, skinning, etc. are done in Max and Maya, along with initial guesses at lighting and shader properties. then in QStudio we: - author particle effects - tweak shaders to get them just right - tweak lighting, fogging, etc. - place game entities (creatures, doors, switches, etc.) - test and tweak the state machines for skinned characters (you can build them entirely within QStudio, but once you get used to the file format it's easier to write it by hand) - tweak LODs - add designer-level objects to the world (e.g. cameras for cut scenes) it's capable of quite a lot more, and eventually it will be our world builder, and we will only use max and maya for building the components for the worlds. you can use it for that already, it just hasn't got all the productivity features we'd like quite yet :) it's also the easiest way to navigate our databases :) QStudio is strongly led by the applications we're developing, so it doesn't get the chance to not be useful :) jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Ivan Galic Sent: 25 January 2002 13:18 To: gam...@li... Subject: Re: [GD-General] Level Editors > our engine (which is free for commercial use on PC) comes with an editor. it > has a robust plug-in architecture, although i'm not sure any third party has > yet used it in anger (but it's what all the supplied features use). > http://www.qubesoft.com/q/studio.php > we have a fair pedigree, as our core team was the core rendermorphics and > d3d team way back when. > Thanks so much for this! It's very well documented, and well designed, which I appreciate the most. I'm just curious - what use do you make of this? -Ivan ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |