Re: [GD-General] Online Gaming
Brought to you by:
vexxed72
From: mike w. <mi...@ub...> - 2003-01-24 20:41:11
|
i have a few that i've found to be useful - directx complete has a section on directplay with basic applications, pretty useful... and there's another that is more platform inspecific, but not related to games though called 'programming the win32 api and unix system services' that is pretty good - covers the basics of sockets and whatnot for all platforms, plus has sections on multithreading and memory management...found it pretty useful doing what limited network hacking i attempt...by hacking i'm refering to my programming ability, not the intent ;} mike w www.uber-geek.ca ----- Original Message ----- From: "Steve Rabin" <St...@no...> To: <gam...@li...> Sent: Friday, January 24, 2003 11:50 AM Subject: re: [GD-General] Online Gaming > > The book Game Programming Gems 3 contains 9 articles in the "Network and Multiplayer" section that span about 90 pages... Since I'm not a networking expert, I can't really attest to the quality of the articles - but my guess is that they are fairly good and written from real game experience. > > Blatant Plug (that might save you money): > If anyone was thinking of buying any of the GPG books or my own AI Wisdom book, I keep an up-to-date list of the cheapest prices, complete with coupons codes for Barnes and Noble and such: > > GPG series: http://www.aiwisdom.com/bookshelf_gpg.html > AI Wisdom: http://www.aiwisdom.com/bookshelf_aiwisdom.html > > Note that none of my links are hooked to kickbacks from any of the booksellers and I take no ad revenue. These unbiased lists will help you to get the cheapest price... which at the moment is $43.37 for these $69.95 books. > > -Steve > > > >>> bri...@py... 01/24/03 11:15AM >>> > >Can anyone recommend any good "Programming Network Games" books? > > There are none. There's one book published by PRIMA called > Multiplayer Game Programming that is fairly close to useless. There > is another book out that I can't remember that _sounds_ like it's > really good, but it's very expensive and the authors don't have much > street cred so I'm a little leery of recommending it. > > I've been meaning to write a basic document on the fundamentals of > multiplayer game programming, but it's such a complicated topic that > it's hard to really describe. Each piece is easy, but you can't get > it working until ALL the pieces are in place at once. > > Brian |