Re: [GD-General] GUI Design
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From: Jason M. <jma...@li...> - 2003-01-23 00:42:45
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Yeah I would recommend using values between 0.0 and 1.0 as a percentage of the width or height of the screen like you said, you can convert to actual screen coordinates by just multiplying the the screen width or height then. Another option is to design the GUI layout in a fixed resolution and then to convert them into a different resolution apply a scaling factor. Say you have a point (x,y) in 640x480 layout and your screen is in resolution WxH, then to find the point (x',y') in screen space: x' = x * (W / 640); y' = y * (H / 480); -Jason ----- Original Message ----- From: "Chris Brodie" <Chr...@ma...> To: <gam...@li...> Sent: Wednesday, January 22, 2003 4:14 PM Subject: [GD-General] GUI Design > I've been building a GUI for my game but from day 1 have had a design issue I've been ignoring. From the beginning I've coded the coordinate system to OpenGL's bottom left origin. This is a minor pain as I'm the only one who needs to worry about the coordinates in the menu xml files (for now). > > The problem however is when I resize the screen everything remains squished in the bottom left corner of the screen. The only ay I can think of solving the problem so it looks 'normal' is to provide some kind of virtual scaling system that the menu is designed against that is then translated in to screen coordinates. For example I could use something simple like 100% equalling the width of the screen, so a box might be 20% wide 15% high at position 5%,5%. > > How have you guys solved this problem? My solution presented seems like it'll add a whole lot more math to the GUI to do all the translations for the virtual screen space. > > Thoughts? > > Chris Brodie > > > NOTICE > This e-mail and any attachments are confidential and may contain copyright material of Macquarie Bank or third parties. If you are not the intended recipient of this email you should not read, print, re-transmit, store or act in reliance on this e-mail or any attachments, and should destroy all copies of them. Macquarie Bank does not guarantee the integrity of any emails or any attached files. The views or opinions expressed are the author's own and may not reflect the views or opinions of Macquarie Bank. > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Scholarships for Techies! > Can't afford IT training? All 2003 ictp students receive scholarships. > Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. > www.ictp.com/training/sourceforge.asp > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 |