Re: [GD-General] Level Editors
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From: gekido <mi...@ub...> - 2003-01-18 22:50:05
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there are editors that have been made that support the .map format that aren't specifically tied to the genesis 3d engine - the genesis 3d license doesn't say anything about using the editors for games that don't use the g3d engine itself - only if you are using the rendering technology do you need to worry about the logo & license requirements. all of the editors are open source, not sure about the 'plugin architecture' - the jet 3d editor is supposed to be more designed that way i believe, that might be another option - www.jet3d.com anyways, hope this helps. mike w www.uber-geek.ca ----- Original Message ----- From: "Ivan Galic" <dea...@ga...> To: <gam...@li...> Sent: Saturday, January 18, 2003 2:39 PM Subject: Re: [GD-General] Level Editors > > are you looking for .map support specifically? > > No. Anything would be fine. But I'd prefer something that includes source so > I can have my own format(or at least have a strong plugin architecture, so I > can write both exporters and custom entities for the editor). > > > most of the genesis 3d editors (and there are a half-dozen or more) can > > export & import .map files if this is the format you are looking for > > specifically, after which you could use your own bsp compiler to create > the > > bsp for your own engine format... > > That might be ok. > > > there are 3 editors provided with the realityfactory installation package > > (available from the main site http://rfactory.uber-geek.ca), all of which > > are free for commercial use - if you are only using the tools, then i > can't > > see there being any logo/licensing issues, you aren't initializing the > > engine itself, so no need for the g3d logo, etc... > > Thanks for the link. Are you sure about those licenses? > > > there are several others available as well that aren't included with the > rf > > install - i'm sure a google search will find them for you > > Thanks. > > > ------------------------------------------------ > Live today so you don't have to do it tomorrow. > ------------------------------------------------ > -Ivan > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: Thawte.com - A 128-bit supercerts will > allow you to extend the highest allowed 128 bit encryption to all your > clients even if they use browsers that are limited to 40 bit encryption. > Get a guide here:http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0030en > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |