Re: [GD-General] Level Editors
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From: gekido <mi...@ub...> - 2003-01-18 21:02:55
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are you looking for .map support specifically? if this is a requirement, then i might suggest you take a look at the genesis 3d editors potentially. most of the genesis 3d editors (and there are a half-dozen or more) can export & import .map files if this is the format you are looking for specifically, after which you could use your own bsp compiler to create the bsp for your own engine format... just an idea. there are 3 editors provided with the realityfactory installation package (available from the main site http://rfactory.uber-geek.ca), all of which are free for commercial use - if you are only using the tools, then i can't see there being any logo/licensing issues, you aren't initializing the engine itself, so no need for the g3d logo, etc... there are several others available as well that aren't included with the rf install - i'm sure a google search will find them for you mike w www.uber-geek.ca ----- Original Message ----- From: "Ivan Galic" <dea...@ga...> To: <gam...@li...> Sent: Saturday, January 18, 2003 9:56 AM Subject: [GD-General] Level Editors > Hi! > > I know there was some discussion about level editors here, and someone > mentioned QERadiant. I have downloaded it, as well as all the plugins and > the source, but just to find out that it's not free for commercial use. I > thought it was GPL... > Does anyone know of a free 3d level editor(it doesn't need to be complex, > but should support basic stuff)? We're creating a small game(shareware > level) and can't afford an expensive license for one of the proffessional > tools, and we'd like to avoid writing our own editor if possible. So, we're > looking for something free, preferably open source(GPL would be fine), or > very cheap. > > Thanks. > > ------------------------------------------------ > Live today so you don't have to do it tomorrow. > ------------------------------------------------ > -Ivan > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: Thawte.com - A 128-bit supercerts will > allow you to extend the highest allowed 128 bit encryption to all your > clients even if they use browsers that are limited to 40 bit encryption. > Get a guide here:http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0030en > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |