RE: [GD-General] IncrediBuild
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From: Nicolas R. <nic...@fr...> - 2003-01-13 17:59:46
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Depends on how you working... We, here, don't care about min. specs at all (which are usually considered as the worst case), we only care about recommended ones.. I do think that recommended specs should be (when the game actually goes on the shelfs) the average machine specs. For a one year dev, it means that recommended specs are one year "ahead" which are usually the current top specs. For a two years dev (like ours currently) this is more tricky, like targetting 40fps on a GeFX + Opteron, or 20fps on a Radeon9700+Athlon2800 But that's for PCs... Consoles are different story (I do personnaly hate consoles since they are by definition already outdated when coming out). Nicolas Romantzoff > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Grills, Jeff > Sent: Monday, January 13, 2003 5:37 PM > To: 'gam...@li...' > Subject: RE: [GD-General] IncrediBuild > > > > Too expensive? That's insane. The amount of programmer time > it saves is immense -- it pays for itself very rapidly. > Besides, you don't need to upgrade programmer machines nearly > so often, because compile times are much faster. In fact, on > the next project I lead, I'm going to push to leave all the > programmers on the minimum spec CPU machine, and use > Incredibuild to keep them working efficiently. > |