RE: [GD-General] IncrediBuild
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From: Grills, J. <jg...@so...> - 2003-01-13 17:05:48
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To elaborate more, I find that programmers stop optimizing when code performs acceptably on their machine. So, if their processors are 3 = times as fast as the min spec machine, you've got problems waiting to bite = you. Consoles solve that - you run the code on the console, which is the = min-spec machine (and the max too). I'm basically proposing applying that model = to PC development, while still getting faster compile times. j -----Original Message----- From: Skelton, Jeff [mailto:jsk...@ea...] Sent: Monday, January 13, 2003 10:48 AM To: gam...@li... Subject: RE: [GD-General] IncrediBuild Make sure there is no possibility that your programmers will ever have = to do console work in the future ;) Jeff -----Original Message----- From: Grills, Jeff [mailto:jg...@so...]=20 Sent: Monday, January 13, 2003 8:37 AM To: 'gam...@li...' Subject: RE: [GD-General] IncrediBuild Too expensive? That's insane. The amount of programmer time it saves = is immense -- it pays for itself very rapidly. Besides, you don't need to upgrade programmer machines nearly so often, because compile times are = much faster. In fact, on the next project I lead, I'm going to push to = leave all the programmers on the minimum spec CPU machine, and use Incredibuild = to keep them working efficiently. j -----Original Message----- From: Emmanuel Astier [mailto:e_a...@ya...] Sent: Monday, January 13, 2003 10:20 AM To: gam...@li... Subject: RE: [GD-General] IncrediBuild I also used it for a project where compile times were important ( more than 30 minutes for a complete rebuild), and as we were quite a lot working on this title, we had to make a 'rebuild all' quite often... The gain was impressive ( around 4x / 5x faster ), it's really easy to use, the interface is really nice. We had some problems with some settings, but nothing really important... All the team wanted to buy it, but our manager said the cost was too high. Gosh... It was quite hard to get back to plain VC when the test period ended... Emmanuel --- "Grills, Jeff" <jg...@so...> a =E9crit=A0: > > We use it, and we couldn't live without it - it cuts > our compile times in > half or more. It only supports MSVC6, and right now > we won't upgrade to > MSVC7 until Incredbuild supports it properly. It > also does a much better > job of finding necessary dependencies that MSVC6. > Sometimes a normal build > will fail to link, or have runtime problems, but > after doing an incredibuild > all those issues go away. >=20 > It has some problems with custom build steps. We > have some projects that > won't properly build with it (like any of our apps > that use QT). But the > majority of our code works well with it. >=20 > I think, if we had less programmers on the team and > could make sure they > were more diligent reducing compile time > dependencies, that it might not be > as beneficial. But we're not in that situation, and > the package is crucial > to improving programmer workflow. >=20 > Jeff Grills > Technical Director, Austin Studio > Star Wars Galaxies > Sony Online Entertainment > =20 > -----Original Message----- > From: Gareth Lewin [mailto:GL...@cl...] > Sent: Monday, January 13, 2003 6:57 AM > To: Gamedevlists-General (E-mail) > Subject: [GD-General] IncrediBuild >=20 >=20 > I just saw IncrediBuild linked from flipcode, and > wanted to know if anyone > has used it ? >=20 > (Hoping this isn't OT, but I know this list is > fairly open, and discussions > of speading up compile times is quite common even in > SWeng ) >=20 > _____________________ > Regards, Gareth Lewin >=20 >=20 > ------------------------------------------------------- > This SF.NET email is sponsored by: FREE SSL Guide > from Thawte > are you planning your Web Server Security? 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