RE: [GD-General] IncrediBuild
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From: Grills, J. <jg...@so...> - 2003-01-13 15:17:22
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We use it, and we couldn't live without it - it cuts our compile times in half or more. It only supports MSVC6, and right now we won't upgrade to MSVC7 until Incredbuild supports it properly. It also does a much better job of finding necessary dependencies that MSVC6. Sometimes a normal build will fail to link, or have runtime problems, but after doing an incredibuild all those issues go away. It has some problems with custom build steps. We have some projects that won't properly build with it (like any of our apps that use QT). But the majority of our code works well with it. I think, if we had less programmers on the team and could make sure they were more diligent reducing compile time dependencies, that it might not be as beneficial. But we're not in that situation, and the package is crucial to improving programmer workflow. Jeff Grills Technical Director, Austin Studio Star Wars Galaxies Sony Online Entertainment -----Original Message----- From: Gareth Lewin [mailto:GL...@cl...] Sent: Monday, January 13, 2003 6:57 AM To: Gamedevlists-General (E-mail) Subject: [GD-General] IncrediBuild I just saw IncrediBuild linked from flipcode, and wanted to know if anyone has used it ? (Hoping this isn't OT, but I know this list is fairly open, and discussions of speading up compile times is quite common even in SWeng ) _____________________ Regards, Gareth Lewin |