Re: [GD-General] Protecting our game
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From: mike w. <mi...@ub...> - 2002-12-30 22:48:57
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i know of more than a few programs that use the 'random' registry key for their lock/unlock code, and it is very successful (i've tried to defeat a few - albeit unsuccessfully ;)... Personally, i find this very annoying - leaving garbage all over my registry - the registry is a bloated nightmare at the best of times without every stupid little shareware program i install leaving their own custom garbage along with the 'normal' stuff...but again, only the technically savvy will even realize what you are doing - in particular with the registry - and you won't trigger antivirus programs by writing a registry key...and it WILL work as an option. probably the best way 'technically' to do it - that or having a global 'key' like the wonid system most big games use these days, but i guess that depends on how much money/effort you feel like putting into securing your game - and how many customers you feel like aggravating & turning off of your game before they even start...but this is really only an option for games that are online-specific - you can find wonid's galore for games that will work for the singleplayer - you just can't play online, that type of thing... i'm fairly interested in the new garagegames setup - sounds like an interesting option - and one that seems targetted towards gamers, as opposed to some big publisher that doesn't care about annoying half of their game community (ie tribes 2) - the gg guys have 'been there, done that' as far as horror releases goes - i'm hoping they have the savvy to avoid duplicating that ;} cheers mike w www.uber-geek.ca >Subject: Re: [GD-General] Protecting our game > > > > I imagine some easy ways of > > > handling that, for example, creating a 'secret' file in the system > > > folder... > > > > Do not do that. You'll only aggravate people that hate programs that > > litter crap all over their system directories, and there's a good > > chance that on tightly locked systems you'll trigger a warning/error > > requiring admin privs. > > That is a really good point there. The tech unsavvy potential customer will > interpret such a message as meaning that your game is a virus if an > anti-virus program catches it. That is sure to lose a buyer. |