Re: [GD-General] Protecting our game
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From: Bob <ma...@mb...> - 2002-12-30 01:57:30
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Even 'casual' players can't be trusted not to hack. In my not terribly humble opinion, the casual player is probably more inclined to fiddle with your files than play the game. In truth, time and usage limited demos are hard to resist cracking (ahem... not that I would actually admit to... er... ever do something like that). To me it seems that the best method with shareware is the old way; distributing an infinitely functional version that only includes a fraction of the resources. This makes your demo version smaller, saving on bandwidth, and you can add a layer of security by using cgi evaluated and logged passwords for the full version or additional resource package download. It won't stop pirates, even coupled with password or other activation schemes, but it will not challenge otherwise fair-minded individuals who spent time downloading the demo to crack the time/use limit. --Bob Ignacio Castaño wrote: > > Hell you are right! its targeted towards casual players... sometimes I feel > a bit paranoid. ;-) > > Thanks for your suggestions! > > Ignacio Castaño > cas...@ya... > > ___________________________________________________ > Yahoo! Postales > Felicita las Navidades con las postales más > divertidas desde http://postales.yahoo.es > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 |