Re: [GD-General] Protecting our game
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From: Noel L. <ll...@co...> - 2002-12-30 00:36:49
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On Mon, 30 Dec 2002 01:13:10 +0100 Ignacio Casta=F1o <cas...@ya...> wrote: > I just don't want people reinstalling it to play 20 games again. I > imagine some easy ways of handling that, for example, creating a > 'secret' file in the system folder... > I'm just wondering if there is a better way of doing that. Don't do that! Some people, including me, feel very strongly about programs that leave "stuff" behind. Leaving files in system directori= es is a big no-no, but I'd argue that leaving stuff in the registry is a= lso something you should avoid. As Brian said earlier, most people who are interested enough in playi= ng it over and over, will do so no matter what, so don't waste your time and don't piss potential buyers off. I would suggest changing how you deliver your game so it's not limite= d to a certain number of uses or a fixed time. Instead let them play whatever levels/characters/whatever all they want, and buy the full g= ame to get the rest of the content. Problem solved. If you can't do that, then just letting them know their period has expired and forcing them to uninstall/reinstall should be enough of a deterrant for most people.=20 One other possibility is to make your game time-limited for a single session (like the RollerCoaster Tycoon demo). Whatever you do, please, be very explicit about about what your demo = can and cannot do. I hate downloading something that is supposed to have unlimited usage just to find out I can only run it for 30 days (I usually delete it right there without running it a single time when t= hat happens). --Noel ll...@co... |