Re: [GD-General] Protecting our game
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From: <cas...@ya...> - 2002-12-30 00:11:24
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brian hook wrote: > > How is this usually solved? > > Depends on who you are and what type of guy and how it's distributed. > If you're a commercial, widely distributed game, then you'll have to > invest in disc copying protection schemes. If you're a shareware game, > then it's not worth your time to do anything but the most basic > protection. Well, it's a shareware game distributed through internet. I just don't want people reinstalling it to play 20 games again. I imagine some easy ways of handling that, for example, creating a 'secret' file in the system folder... I'm just wondering if there is a better way of doing that. Ignacio Castaño cas...@ya... ___________________________________________________ Yahoo! Postales Felicita las Navidades con las postales más divertidas desde http://postales.yahoo.es |