RE: [GD-General] Compile times
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vexxed72
From: <phi...@pl...> - 2002-12-18 22:54:10
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> I'd like to hear from anyone who uses a fully smart pointer based memory allocation scheme with movable blocks. FWIW, pre X, MacOS used 'handles' extensively. We used to have fully floating objects, and we still had problems. Largely because most of the time you'd have to lock an objects handle when you called a member function, or passed off an internal reference (which we made a lot of effort to avoid), and the locks themselves became a nightmare to manage, causing the heap to lock up and fragment all over again. Mind you, this was a database engine,and was thus being exposed to much less predictable requests than a game generally would (although definately comparable with an MMORPG server). Oh, and no, it didn't ship... Cheers, Phil |