RE: [GD-General] Compile times
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From: Kyle W. <ky...@ga...> - 2002-12-17 22:46:19
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Brian Hook wrote: > The problem I see is that a lot of coders today are trying very hard to > hide the details because this OOP dogma of "encapsulation, look at > interfaces only, DON'T THINK ABOUT THE IMPLEMENTATION!" has been shoved > down everyone's throats so much that you almost feel guilty knowing > whether an operation might be expensive or not. Well, in all fairness I think that on a large team (e.g., Bioware's Neverwinter Nights team, which had *22* programmers) it's just impossible to keep track of all the details of other engineers implementations. The teams I've worked on have averaged 10-12 programmers and generally haven't had what I consider great internal communication. Under those circumstances, separation of interface from implementation and avoidance of memory ownership issues are Good Things, despite the costs. Kyle |