Re: [GD-General] Compile times
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From: <phi...@pl...> - 2002-12-17 19:47:41
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>> And honestly, dynamic memory allocation is so rare (at least in my code base, because I abhor fragmentation) that it's not like I run into these problems multiple times a day. > That's a big difference. I, at least, use dynamic allocation a lot and I'd expect (naively?) that a lot of PC games do as well. Virtual memory hides a multitude of sins. Fragmentation being the big one. Cheers, Phil |