Re: [GD-General] Last-second snag with J2ME midlet on T720 phone...
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From: Parveen K. <pk...@sf...> - 2002-12-14 22:24:49
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Colin Fahey wrote: [snip] > > http://www.colinfahey.com/2002dec14_j2me_cell_phone/j2me_phone_apps.htm > > Even if you know nothing about cell phone development, > you might be able to get your own application running > on your phone just by following the steps on the page > above. > There's a thread going on over at slashdot about this. http://developers.slashdot.org/article.pl?sid=02/12/14/160201&mode=thread&tid=100 As per usual, signal-to-noise is pretty low. I have friend that is currently making cell phone games. I believe he is using PHP and mysql. This is the middle-man he is contracted with to take care of distribution, billing, etc. http://airg.com I have a few questions though about your article. j2me is supposedly much slower than brew. What's your experience with this? Is there a good, easy way to bill customers so you can actually make money? The next version of brew may actually use the gcc arm compiler. Which will save a developer $1500. But how much does Qualcomm charge for signatures/testing? Parveen -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.7 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQE9+6+y6jdpm1dGc/cRAtE1AKCpE8AFzHBW2VWC5CFr35qcAKTCCACgqSfu gsJU0rE/e80nFLSPF1H+Mz0= =saS5 -----END PGP SIGNATURE----- |