RE: [GD-General] Compile times
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From: Matt N. <mat...@ni...> - 2002-12-11 11:57:01
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> -----Original Message----- > From: Donavon Keithley [mailto:kei...@ea...]=20 > Sent: 11 December 2002 06:40 > To: gam...@li... > Subject: RE: [GD-General] Compile times > > But is C# viable for real game development? Hard to say=20 > until somebody actually does it. Phil Taylor has claimed=20 > that the Managed DirectX examples will run 98% as fast as the=20 > C++ examples. That's bold, and promising. (Incidentally,=20 > Managed D3D is much cleaner and easier to work with than=20 > regular old D3D.) Still, it may be that you'd want your=20 > low-level stuff in C/C++, and watch out for chatty interfaces. >=20 Is there a decent profiler for C#? I would be a lot more comfortable = about trying it out if I knew that I had a good profiler so I could = quickly spot any areas which might be candidates for replacement with = C++ code. If something with similar functionality to VTune is available = for C# (as far as I know VTune itself is not?) then performance concerns = would be easier to address. Matt. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.423 / Virus Database: 238 - Release Date: 25/11/2002 =20 |