RE: [GD-General] Compile times
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From: Tom H. <to...@3d...> - 2002-12-11 07:33:17
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At 06:11 AM 12/10/2002, you wrote: >If it is indeed a fact that using STL in a C++ project would badly >increase compile times, then this might be seen by some as a valid >argument against the use of STL. By the same logic, if you knew that you >could get your work done faster using another programming language, >would you do it? _Has_ anyone actually done it (e.g. even if only for >internal tools)? I'd love to hear about the build times for large(-ish) >Java or C# projects, for example. When I first started working with Java code, I didn't think it was compiling. I expected at least a few seconds of feedback, but something flashed and it was done. Something must have been wrong ... but it wasn't. It was just done ;) The ~400k (59 .java files) Java Applet I just finished compiles in well under a second. After working with C/C++ for years, I recently started getting into Java. As a language, I think it destroys C/C++. However, I'm not willing to say its a better way to make games than C/C++. Now, if I was able to write my low level stuff in C/C++ and do all my game play, UI, etc in Java I think I'd be in heaven ;) In fact, one of the things I want to get to as soon as I can is trying to set up just that situation using JNI. From what I've seen, it looks like a real pain in the butt though. Probably the most worrisome thing to me would be the ability to debug the Java code in a situation like that, and I suspect it is somewhat lacking (compared to C/C++ debugging). Won't know for sure till I get it set up. Tom |