Re: [GD-General] Compile times
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From: Javier A. <ja...@py...> - 2002-12-10 18:42:50
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brian hook <bri...@py...> wrote: > So if anything, my problem is that I've used C++ too much because the > language and its "proper" usage has shifted massively over the past > decade+. That's interesting. In contrast, I believe I haven't changed my approach to code design that much from the way I used to back in Z80 assembler times. I was using function pointers to handle game entities (and behavior states) polymorphically, so there you go. Of course the tools have changed, the style has evolved and new techniques have been added to account for large projects, but the overall idea isn't much different. Learning OO design with Eiffel and Modula2 probablyhelped, too. Javier Arevalo Pyro Studios |