Re: [GD-General] Re: Scripting
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From: Javier A. <ja...@py...> - 2002-12-09 11:56:40
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brian hook <bri...@py...> wrote: >> SetPlatformDestination( 'BigFloatingRock', GetMarkerPos >> ( 'CenterMarker01' ), 1.0 ); For what is worth, in Praetorians we rolled our own scripting language, and it has been a great productivity tool for our designers. The language is designed around the use we wanted for it, doesn't contain loops, functions or high-level types (arrays, structs). Scripts are pretty much a series of calls to engine-published functions, with condition checking and variable assignments here and there. It Just Works. One of our designers was hired about a year ago. He had never touched a computer. He has had no trouble writing scripts, and has been able to tailor the flow of his missions without much problems. Whenever he needed some kind of higher-level functionality he would request the programmers to add it, but the task of the script was to sequence and parameterize the mission flow. Javier Arevalo Pyro Studios |