Re: [GD-General] software for artwork
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From: Javier A. <ja...@py...> - 2002-11-13 09:03:52
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Mickael Pointier <mpo...@ed...> wrote: > Standard quantization algorithms create artefacts, but thats not > visually to disturbing when applied to color components, surprisingly > if you extend these algorithm to 4d, the final result is really, > really crappy... > > I think the reasons are multiples, the first beeing that when A tend > toward 0, you do not really care about the true values of RGB > components (they are almost invisible at this point), so a lot of > colors are used in semi translucent tints, that could have been used > in nearly opaque areas. Yeah that's one of the places where premultiplied alpha textures help... Javier Arevalo Pyro Studios |