Re: [GD-General] software for artwork
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From: Bob <ma...@mb...> - 2002-11-13 04:53:10
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... GMax is useless to developers (unless you are using 3DS Max and want to provide a free editor for your users, for a hefty licensing fee). TrueSpace is not well geared to game development tasks; not sure how that option even came up. Blender3D... if you can find a use for it, feel free. I didn't have the patience. MilkShape3D <http://www.milkshape3d.com> is not going to win any awards for it's 'intuitive' UI I will grant you, but it is geared to game development tasks with support for a large number of formats (and a plugin architecture to allow custom formats and expansion of it's modeling/animation functions). For $20 you won't find better options. To compliment MilkShape there are two other programs that are very good: Untimate Unwrap 3D <http://www.unwrap3d.com> is possibly the best UV mapping tool available for less that $500 (UUW3D is only $30), and CharacterFX <http://www.insanesoftware.de/CharacterFX> is a quite good skeletal animation tool, though the rendering engine uses some quirky OGL methods. Another low-end 3d modeling tool I really like is Nendo, but it has been impossible to get for some while. However, a clone of the Nendo modeler, Wings 3D <http://www.wings3d.com> is available free. The downside of this alternative is that it relies on some hefty libraries and suffers from a few quirks and bugs that Nendo does not. To me, the ultimate in high end 3d game development software packages is Mirai <http://www.izware.com>, but it is not as well recognized as Maya and is far from the least expensive option. Plus, with the state izware/nichimen is in, support is nonexistent and there is little hope that the package has a future. So you are probably best going for Maya these days, if you are going to make that large an investment. On paint programs... Ulead??? Not a name I associate with "useful tools" so much as quick solutions for web designers who aren't artistically inclined. You can blame them for most of the gaudy eyesores on the 'net. PhotoShop is quite decent, but as stated previously, it is primarily geared to print art. There are many pixel artists who swear by it, but I personally would recommend Corel PhotoPaint or Paint Shop Pro for most of the tasks people use PhotoShop for in game development. A free alternative that is very quirky but quite capable is The Gimp <http://www.gimp.org>. Here I could list also a lot of the "old school" paint programs I use, but unless you are a serious 'graphician' I doubt the features would impress. Most good digital artists will already know about the likes of Deluxe Paint II or GrafX2, which can be found floating around in the public domain if you are interested. Ultimately, I look at the initial question, posted on a game development list, and wonder: am I just sending out yet another programmer to try solving the need for an artist with a piece of software? Maybe the link that is most needed is something like this: <http://www.ice.org>. --Bob |