Re: [GD-General] Sound Attenuation in Games
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From: <phi...@pl...> - 2002-10-24 16:22:53
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In Kinetica we specified an inner and outer sphere. Volume fell off
linearly between the two. However, Kinetica's a fantasy racing game, so the
sounds weren't particularly subtle, and this simplistic method was enough
for us.
Cheers,
Phil
"Chris Cammack" <cl...@n-...>
Sent by: To: <gam...@li...>
gam...@li... cc:
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Subject: [GD-General] Sound Attenuation in Games
10/24/2002 07:37 AM
What kind of attenuation information do designers typically get to specify
when adding sounds to a game? Do you use one sphere or two? Do any of you
allow boxes or more arbitrary shapes?
Chris
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