[GD-General] terrain in a trackeditor
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From: Marios M. <ma...@ne...> - 2002-10-09 19:41:44
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Hello, I am trying to decide on the best and easiest way of implementing terrain. I have an editor which allows you to build an environment consisting of a race track and all the other stuff. I've reached the point where i need to decide on the terrain ( currently a flat texture). The terrain has to follow the road surface and any objects. I am going ahead with implementing a UI dialog where the user can add more points on a terrain and adjust their values. Running a triangulation through the points i get a terrain. The user can then add more points to get a smoother terrain. On the other hand i suppose the user can import an x file and use that as a terrain (already implemented), but will not follow the objects in the environment any comments or suggestions? thanks marios |