Re: [GD-General] Re: Basic questions regarding networking games...
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From: Mads B. D. <ma...@ch...> - 2002-09-24 07:24:37
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On Mon, 23 Sep 2002, brian hook wrote:
> > Thus, I can place any client event in to a single
> > server timeline, regardless of network glitches.
>
> Hmmm, never really thought about that.
Quake sort of did this, which is one of the reasons it was so easy to
cheat. Trusting the client to timestamp events is not necesseraly
something you want to do.
Mads
--
Mads Bondo Dydensborg. ma...@ch...
On the other hand, we can agree with Microsoft that the GPL is bad for
their current business. We can then proceed to use Microsoft's favorite word
as we reply: Innovation won't stop just because you're not ready for it. The
printing press was a good thing, after all, even though it forced
professional scribes to change their business model. Adapt or die
- Chip Salzenberg
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