Re: [GD-General] Information on approaches to networking games
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From: brian h. <bri...@py...> - 2002-09-22 20:41:25
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> > Given that those three games did networking fairly significantly > > differently, I'd be hesitant to group them together. Their only major > > commonality is that they're UDP based; delta compress; and are client- > > server. The implementation of reliable communication was altered > > drastically from Quake2->Quake3, and delta state compression was > > radically altered from QW to Q2. > > OK. Do you have references to someone discussing this? Unfortunately, no, you'd probably have to dig up documentation on the protocols from various mod sites and then diff between them manually. The information I have is based on recollections and discussions I've had, but it's not "secret" stuff by any means. The Q2 source code is open source, so that's easy enough to sort out, but if this is about multiplayer gaming in general, then you probably don't want to get into such domain (or game) specific knowledge. > I am aware of that. Although not in the detail I would like. Well, here's the issue, I guess -- if there was a good single reference, you wouldn't have to lecture, you could just redirect them to a URL =) -Hook |