Re: [GD-General] Information on approaches to networking games
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From: brian h. <bri...@py...> - 2002-09-22 19:40:22
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> I am looking for information on approaches to networking games That's awfully broad. What do you mean by "approaches"? As in overall architecture, specific communication protocols, compression and prediction methods, or something else or all of the above? It would be tough to do a definitive survey on this. Also, what types of games are we talking about here? There are at least two trade books I've seen on the subject of networked games. The first is "Multiplayer Game Programming" by Todd Barron. I didn't like this book at all -- it doesn't discuss any form of networking that would be realistically used in a modern game today, and spends a significant amount of time on things unrelated to networking and multiplayer. There is another book out called "Developer's Guide to Multiplayer Games" by Andrew Mulholland and Teijo Hakala: http://search.barnesandnoble.com/booksearch/isbnInquiry.asp? isbn=1556228686 It looked significantly more promising to me, but since I haven't actually read it (and the price seems exhorbitant) I can't really comment. All that aside, if it's a short lecture, you're probably not going to have time to get into any detail, so the general survey stuff you might find at Web sites may be good enough. Brian |