Re: [GD-General] Level Editing
Brought to you by:
vexxed72
From: Javier A. <ja...@py...> - 2002-09-05 06:57:12
|
phi...@pl... wrote: > Or indeed, any other tools that people > are writing plug-ins for. I guess it doesn't count, but after the recent Photoshop 7's braindead monkeying around with TGA's alpha channel (and their terribly unhelpful developer relations - almost worse than not having one at all, their standard response to any question is "you are wrong"), I decided to write a Photoshop plugin myself, either a transparency filter or a TGA file format. Simple thing... I was horrified at what I saw after installing the SDK. What a terrible mess. Projects linked to sourcesafe databases, wrong file headers included on PC, samples that Just Don't Work... 3DS4 IPAS programming seemed like a blessing in comparison. I mean, it _can_ be done, but it was not going to be the couple-hour hack such a simple thing should have been. In the end I talked with my lead artist and we figured out a Photoshop action to help us with the whole alpha / transparency mess. They're sticking with Photoshop 6 as well, Adobe's not getting upgrade money from us this year. Sorry I had to get out of my chest. :) Javier Arevalo Pyro Studios |