Re: [GD-General] Level Editing
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vexxed72
From: <phi...@pl...> - 2002-09-04 19:18:06
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This is pretty much what we do, only with Maya. We're happy with the Maya SDK, and MEL scripting is very flexible, allowing you to knock up new bits if UI very quickly . My only concern is that of tying yourself to the fortunes of one particular package. Fortunately both Max and Maya seem to be staying the course. I would be interested to hear if there are any other modelling packages that people have gone down this route with though. Or indeed, any other tools that people are writing plug-ins for. Cheers, Phil PS Especially if anyone's tied their mast to an open-source package. "Evan Bell" <eb...@au...> Sent by: To: <gam...@li...> gam...@li...urc cc: eforge.net Subject: Re: [GD-General] Level Editing 09/03/2002 10:53 PM > - do all the editing inside 3ds Max So far using Max has worked well for us. We use a plug-in( called the "Populator" ) to create game objects. It is important that you have a general mechanism for creating game objects in Max. Unless you want to script + code every dialogue needed for an exhaustive list of game objects. We also keep the max files in source control, and export fresh game data when necessary. This allows modellers to easy modifiy levels by importing data from other max files. Using Max also allows use of other game related plug-ins, like the Havok exporter. The draw backs with Max approach are as follows: Total system hog: even after it is shut down it slows down gcc builds. Dependency on the poorly documented, sometimes buggy, Max SDK. However, if you build your own editor, it easier to support a MOD community because you can ship it with the game. Evan Bell ev...@ed... www.edgeofreality.com ------------------------------------------------------- This sf.net email is sponsored by: OSDN - Tired of that same old cell phone? Get a new here for FREE! https://www.inphonic.com/r.asp?r=sourceforge1&refcode1=vs3390 _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |