Re: [GD-General] Level Editing
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From: Javier A. <ja...@py...> - 2002-09-01 18:49:18
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Tiziano Lena <tl...@li...> wrote: > changes in the 3d level during the development. For a game (such as a > FPS) there are a lot of other informations > that are needed (such as trigger positions, paths, custom shaders, > lights). Well, every time that a modified level is exported from Max > this data is lost and it needs to be reimported. You might try using custom data => text you can add to your objects, materials, etc inside MAX. Javier Arevalo Pyro Studios |