Re: [GD-General] Level Editing
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From: Thatcher U. <tu...@tu...> - 2002-09-01 15:28:31
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On Sep 01, 2002 at 05:02 +0200, Tiziano Lena wrote: > I have a problem in level editing and I wonder if anyone has any > good idea. Let's say that a game uses models created for example > with 3DS Max and that there are several changes in the 3d level > during the development. For a game (such as a FPS) there are a lot > of other informations that are needed (such as trigger positions, > paths, custom shaders, lights). Well, every time that a modified > level is exported from Max this data is lost and it needs to be > reimported. I thought about some alternatives but no one seems to > me the silver bullet of level editing (if one exist :)). > > do all the editing inside 3ds Max I think programming a plugin like > this is not so easy... IMO MaxScript is pretty decent; you can knock out plugins reasonably quick. Max itself has some issues, but then so do all 3D editors. > and what if the next project uses Maya or > Lightwave? Tough :) These days I think making a plug-in of some type is the easiest route. -- Thatcher Ulrich http://tulrich.com |