RE: [GD-General] Scaling GUI graphics
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From: Corrinne Y. <cor...@el...> - 2002-08-20 13:53:25
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We do all our front-end / HUD stuff in Flash, although our scripting support is limited to Flash 4, and there's a couple of rendering things we don't do, either for performance, or 'bang for buck' issues. IIRC some of our game logic was in it for a while (I certainly recall having to read state changes back out of the flash interface class). We're doing this for authoring reasons, rather than re-sizing issues though. Closest we get to resolution changes are supporting 4:3 / 16:9 and PAL / NTSC. -- This sounds kind of interesting. Do you read the raw Flash 4 file output and implement the entire Flash 4 API? -- Is Flash 4 a text or binary file format? I apologize for being a Flash neophyte. Do you parse the text or the binary, and where does one find a script and API reference to Flash 4 (if one has never used it before)? -- It really depends how thick the API is whether it may be too heavy weight in our case to implement as a GUI displayer. -- Thank you for your help. |