RE: [GD-General] C++ analyzers?
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From: Tom F. <to...@mu...> - 2002-07-17 19:12:36
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PC-Lint is slightly eccentric (setup, manual, etc), but it's heart is in the right place, and it does work. As it's motto says "noisy at first, quietens down after a while". Very very simple to tell it to ignore stuff you don't care about. Don't worry too much about it filling a few gig of disk space with warnings the first time you run it :-) Tom Forsyth - purely hypothetical Muckyfoot bloke. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Brian Hook [mailto:bri...@py...] > Sent: 17 July 2002 20:00 > To: gam...@li... > Subject: RE: [GD-General] C++ analyzers? > > > I've used Doxygen and like it quite a bit, although getting it > configured takes a bit of work (and a friend pointed out to me that > apparently it doesn't work with ANSI C). > > However, AFAIK it only documents, it doesn't actually generate many > useful warnings unless it finds slightly mismatched prototypes. You > have to go through and examine the class graph to see > discrepancies, but > unfortunately there are a lot of root nodes since all base classes are > siblings (so if you have a lot of structs, it gets cluttered, > quickly). > It also doesn't differentiate between locally defined (file > scope) data > structures. > > I'll check out PC-Lint though. > > Thanks, > > Brian > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |