RE: [GD-General] Scaling GUI graphics
Brought to you by:
vexxed72
From: Brian S. <bs...@mi...> - 2002-06-25 17:29:26
|
for open source font rendering check out http://www.freetype.org/ for flash check out http://www.openswf.org/ --brian > -----Original Message----- > From: brian hook [mailto:bri...@py...]=20 > Sent: Tuesday, June 25, 2002 8:05 AM > To: gam...@li... > Subject: RE: [GD-General] Scaling GUI graphics >=20 >=20 > > What about using a vector format for the graphics as apposed to a=20 > bitmap > > format ? >=20 > That's what I was thinking with the "render everything yourself"=20 > option (i.e. use circle, line, spline, etc. primitives and=20 > render into=20 > a bitmap yourself). This isn't that bad, I suppose, but it does seem=20 > to be a bit of extra work. >=20 > > I've never tried this, but WMFs for example are very well=20 >=20 > Er, what's a WMF? >=20 > > For fonts just use proper ttf. >=20 > Is there a good open source library that can rasterize a TTF into a=20 > bitmap? I know of SDL_ttf, but I'm not sure how good it is. >=20 > > If you insist on bitmap graphics >=20 > Well, there is that whole "texture maps are handy" bit ;) >=20 > -Hook |