Re: [GD-General] Scaling GUI graphics
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From: brian h. <bri...@py...> - 2002-06-25 16:09:50
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> Note: you don't have to render into a bitmap -- you could render > directly using OpenGL/D3D. Dunno if you're already assuming a 3D API > though. Did you mean glLine/glPoint calls? > FreeType (http://www.freetype.org) makes high quality output; it's > what XFree86 uses these days. Cool, I'll check it out, thanks. I use that one would need a freely redistributable TTF fonts (are the Windows ones in the free and clear? I doubt it). -Hook |