RE: [GD-General] Scaling GUI graphics
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From: brian h. <bri...@py...> - 2002-06-25 16:06:36
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> Depends what you mean by "usable space". I would assert that for a game, you > want everyone to have the same usable space as everyone else, regardless of > resolution, i.e. they have the same field of view, etc. Otherwise > multiplayer games are unfair, and/or it will be hard to balance the > single-player game. There's a difference between convenience and difficulty. I agree that the game should be equally viable in 640x480 and 1600x1200, however there are some things that make a game more pleasing to play that might be available if you have more room in the interface. The obvious example are chat windows in a multiplayer game. They might give you a slight competitive advantage, but the real advantage is that you don't have a clutter of overlapping chat windows while you're trying to talk to your mates in the guild, in the store, and a couple private conversations at once. -Hook |