RE: [GD-General] Scaling GUI graphics
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From: brian h. <bri...@py...> - 2002-06-25 15:04:59
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> What about using a vector format for the graphics as apposed to a bitmap > format ? That's what I was thinking with the "render everything yourself" option (i.e. use circle, line, spline, etc. primitives and render into a bitmap yourself). This isn't that bad, I suppose, but it does seem to be a bit of extra work. > I've never tried this, but WMFs for example are very well Er, what's a WMF? > For fonts just use proper ttf. Is there a good open source library that can rasterize a TTF into a bitmap? I know of SDL_ttf, but I'm not sure how good it is. > If you insist on bitmap graphics Well, there is that whole "texture maps are handy" bit ;) -Hook |