RE: [GD-General] Scaling GUI graphics
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From: Philip H. <ph...@me...> - 2002-06-25 09:55:45
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IMO the best solution is to do multiple sets of graphics but as you say that means lots of content. So, assuming you can't afford all that content I would create the interface graphics at several resolutions (as many as you can, say 800x600 and 1600x1200) and then scale for the intermediate resolutions. One thing that doesn't seem to get done very often is considering having a different UI for the higher resolutions. The extra screen space may well allow a more efficient/useful interface. Even if it's just a case of adding additional information. Philip Harris Batfish Studios Ltd http://www.batfishstudios.com -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Brian Hook Sent: 25 June 2002 04:23 To: gam...@li... Subject: [GD-General] Scaling GUI graphics Okay, this is a common problem that I'm sure others have dealt with on numerous occasions, but I have yet to deal with it so I'm curious what the conventional wisdom is. Basically it's the age old problem of having an interface that looks good at all resolutions. AFAICT, the standards are: - do low res graphics for everything, then zoom appropriately (leads to serious blurring) - do multiple resolution graphics (lots of content) - render GUI graphics into textures/images instead of using prefab images (i.e. actually write line/circle/filled region software renderers) - don't scale, just make everything smaller (8x8 font at 1600x1200...ewwww) Anyone find a solution that doesn't have a glaring flaw, unlike the above? I suppose the closest I can think of is to do everything in high resolution, e.g. for a 1600x1200 interface, and then resample down for lower resolution displays. Brian ------------------------------------------------------- Sponsored by: ThinkGeek at http://www.ThinkGeek.com/ _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |