[GD-General] Scaling GUI graphics
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From: Brian H. <bri...@py...> - 2002-06-25 03:21:39
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Okay, this is a common problem that I'm sure others have dealt with on numerous occasions, but I have yet to deal with it so I'm curious what the conventional wisdom is. Basically it's the age old problem of having an interface that looks good at all resolutions. AFAICT, the standards are: - do low res graphics for everything, then zoom appropriately (leads to serious blurring) - do multiple resolution graphics (lots of content) - render GUI graphics into textures/images instead of using prefab images (i.e. actually write line/circle/filled region software renderers) - don't scale, just make everything smaller (8x8 font at 1600x1200...ewwww) Anyone find a solution that doesn't have a glaring flaw, unlike the above? I suppose the closest I can think of is to do everything in high resolution, e.g. for a 1600x1200 interface, and then resample down for lower resolution displays. Brian |