Re: [GD-General] MEL
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From: <phi...@pl...> - 2002-05-08 18:19:14
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MEL's not that complex. I mostly use it for interface work, as much of Maya's interface is written in MEL (which means there's plenty of sample code, and you get to edit the interface to match your tools). Everything goes through it as well (Maya's a fully factored application for you AppleScript fans), if you open the script editor while you work, you can watch the MEL fly by (then turn on "Echo All Commands" for MEL overload). I don't think I'd want to write data extraction tools in it though, it's not very fast, and the debug cycle is a PITA. All of our data extraction is done via the SDK. Which is fairly complex, until you get your head round the object model. I'd reccomend going on a Maya training course as well. It's all well worth it though, Maya is possibly the most flexible and powerfull modelling / animation / rendering package I've ever worked with. Cheers, Phil "Corrinne Yu" <cor...@sp...> Sent by: To: <gam...@li...> gam...@li...urc cc: eforge.net Subject: [GD-General] MEL 05/08/2002 09:47 AM Please respond to corrinne How tough is it to learn MEL? I am coming from Max Plug-In SDK. What kind of Maya export mangling should I be careful of? My artists are moving more to Maya, and the data we need for engine is increasingly those from Maya than Max. How do you think is the fastest way for me to ramp up to MEL from Max plug-in? Thanks for the heads up. _______________________________________________________________ Have big pipes? SourceForge.net is looking for download mirrors. We supply the hardware. You get the recognition. Email Us: ban...@so... _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |