RE: [GD-General] MEL
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From: Corrinne Y. <cor...@sp...> - 2002-05-08 18:01:23
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-----Original Message-----
From: gam...@li...
[mailto:gam...@li...] On Behalf Of
Tom Spilman
Sent: Wednesday, May 08, 2002 12:35 PM
To: Gamedev General List
Subject: Re: [GD-General] MEL
> How tough is it to learn MEL? I am coming from Max Plug-In SDK.
Well they're two different things...
MEL is Maya's scripting language and is more akin to MaxScript than
Max's plug-in API. Unfortunately the best source of information on MEL
i've
-- Thanks.
-- I was going to "learn" MEL by working from the D3D MEL X exporter, as
my (very few) artists are increasingly using the MEL exporter and
ignoring the MAX exporter that was the engine's real standard tool. :)
-- OTOH the MS exporter is painfully slow, mangles quite a bit of the
polygons (added vertices and polygons, even tessellations) and I really
need to go into the code to see what's going on there.
-- It looks like part of while MEL exporter is so slow is probably
because I should probably write a new one in Maya API instead of MEL
script.
-- I do need to learn it quickly as I can't spend too much time on the
mesh and animation exporter too.
-- Again, thanks for the heads up.
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