RE: [GD-General] MEL
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From: Corrinne Y. <cor...@sp...> - 2002-05-08 18:01:23
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-----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Tom Spilman Sent: Wednesday, May 08, 2002 12:35 PM To: Gamedev General List Subject: Re: [GD-General] MEL > How tough is it to learn MEL? I am coming from Max Plug-In SDK. Well they're two different things... MEL is Maya's scripting language and is more akin to MaxScript than Max's plug-in API. Unfortunately the best source of information on MEL i've -- Thanks. -- I was going to "learn" MEL by working from the D3D MEL X exporter, as my (very few) artists are increasingly using the MEL exporter and ignoring the MAX exporter that was the engine's real standard tool. :) -- OTOH the MS exporter is painfully slow, mangles quite a bit of the polygons (added vertices and polygons, even tessellations) and I really need to go into the code to see what's going on there. -- It looks like part of while MEL exporter is so slow is probably because I should probably write a new one in Maya API instead of MEL script. -- I do need to learn it quickly as I can't spend too much time on the mesh and animation exporter too. -- Again, thanks for the heads up. |