Re: [GD-General] MEL
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From: Jeff L. <je...@da...> - 2002-05-08 18:01:12
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Not a guru on either one really, but I don't find the Maya SDK any more difficult than Max. Some things are a little tricky since it is very object oriented. For example, getting the weights from an object envelope is needlessly complicated, but that is true for Max as well. Otherwise I would say they pretty much do the same things and work about the same. If you are going to be writing rendering modules, I would much rather use the Maya SDK but most game developers don't care about that. I wrote a cartoon shader for Maya a year or so ago and it was very easy. Tried to get the thing working in the Max SDK and it was a huge hassle. But I am not as experienced in the Max SDK. In some ways I like working in the Maya SDK better. You can dynamically load and unload plugins in Maya which makes debugging easier. Last time I worked on Max that wasn't the case. Also I really don't care for the Max interface system but that is really just a personal preference. No books on the Maya SDK that I am aware of but I do have a book "Mastering Maya" or something that covers Mel pretty well. But I think you will find Mel is really easy to work with. For the SDK, the online docs and sample code is pretty much all I found I needed. ----- Original Message ----- From: "Tom Spilman" <tsp...@mo...> To: "Gamedev General List" <Gam...@li...> Sent: Wednesday, May 08, 2002 10:34 AM Subject: Re: [GD-General] MEL > > How tough is it to learn MEL? I am coming from Max Plug-In SDK. > > Well they're two different things... > > MEL is Maya's scripting language and is more akin to MaxScript than > Max's plug-in API. Unfortunately the best source of information on MEL i've > found is the command documentation ( goto the 'Help' menu then 'MEL Command > Reference...' ) and reading other MEL scripts. MEL is great for quick and > dirty tasks, but it's very hard to debug so don't write anything too big > with it. > > Now Maya also has a C++ plug-in API and from what i've been told it can > be a bitch to work with. You can find info on the API in the > \Maya4.0\docs\en_us\html\DevKit folder of your Maya install. > > > How do you think is the fastest way for me to ramp up to MEL from Max > > plug-in? > > There is far more info available on Max plug-in and script writing than > for Maya, so you'll have to settle for the 'just do it' approach to learn > how it works. Tom > > ----- Original Message ----- > From: "Corrinne Yu" <cor...@sp...> > To: <gam...@li...> > Sent: Wednesday, May 08, 2002 11:47 AM > Subject: [GD-General] MEL > > > > How tough is it to learn MEL? I am coming from Max Plug-In SDK. > > What kind of Maya export mangling should I be careful of? > > > > My artists are moving more to Maya, and the data we need for engine is > > increasingly those from Maya than Max. > > > > How do you think is the fastest way for me to ramp up to MEL from Max > > plug-in? > > > > Thanks for the heads up. > > > > > > > > _______________________________________________________________ > > > > Have big pipes? SourceForge.net is looking for download mirrors. We supply > > the hardware. You get the recognition. Email Us: ban...@so... > > _______________________________________________ > > Gamedevlists-general mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > > > _______________________________________________________________ > > Have big pipes? SourceForge.net is looking for download mirrors. We supply > the hardware. You get the recognition. Email Us: ban...@so... > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > > |