Re: [GD-General] MEL
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From: Tom S. <tsp...@mo...> - 2002-05-08 17:34:43
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> How tough is it to learn MEL? I am coming from Max Plug-In SDK. Well they're two different things... MEL is Maya's scripting language and is more akin to MaxScript than Max's plug-in API. Unfortunately the best source of information on MEL i've found is the command documentation ( goto the 'Help' menu then 'MEL Command Reference...' ) and reading other MEL scripts. MEL is great for quick and dirty tasks, but it's very hard to debug so don't write anything too big with it. Now Maya also has a C++ plug-in API and from what i've been told it can be a bitch to work with. You can find info on the API in the \Maya4.0\docs\en_us\html\DevKit folder of your Maya install. > How do you think is the fastest way for me to ramp up to MEL from Max > plug-in? There is far more info available on Max plug-in and script writing than for Maya, so you'll have to settle for the 'just do it' approach to learn how it works. Tom ----- Original Message ----- From: "Corrinne Yu" <cor...@sp...> To: <gam...@li...> Sent: Wednesday, May 08, 2002 11:47 AM Subject: [GD-General] MEL > How tough is it to learn MEL? I am coming from Max Plug-In SDK. > What kind of Maya export mangling should I be careful of? > > My artists are moving more to Maya, and the data we need for engine is > increasingly those from Maya than Max. > > How do you think is the fastest way for me to ramp up to MEL from Max > plug-in? > > Thanks for the heads up. > > > > _______________________________________________________________ > > Have big pipes? SourceForge.net is looking for download mirrors. We supply > the hardware. You get the recognition. Email Us: ban...@so... > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 |