RE: [GD-General] 8-Bit Image Editors
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From: Brian H. <bri...@py...> - 2002-05-02 19:44:22
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Photoshop isn't as bad as a lot of people think it is for paletted work, but it does have its, um, issues. PS7 has completely broken TGA support. You can't write out a 32-bit TGA with your alpha channel. Won't happen. Loads as white. PNG support has effectively been broken/useless since PS6. Experiment with different dithering types -- dithering can blow any additional compression you might get after going to 8-bit, so avoid it if you can assuming you're worried about space. And make sure that you tell it to use your palette (Custom Palette option). However, I have to go with TomF on this one, all I hear are nothing but raves about that "spiritual successor" to DPaint he posted. > My best recommendation is to draw what you want in PhotoShop > with 32-bit depth and then convert it to use your custom > palette when you're done. It can do a "best-fit" of the > 32-bit colors into your limited palette and can identify > colors that are beyond some "threshold of pain" that you can > then reassign. It can also dither between two close colors > across an area to give a gradual fill that would be near > impossible to do manually. |